ALWAYS EXPLORING
Igniting the spark of creativity
Hello! I'm Henk (Qingyuan) Fan, currently an undergraduate student pursuing degree in Game Design at in New York University.
My journey into the gaming realm began at the tender age of six, with a single computer as my gateway to boundless virtual worlds. Over the years, my growing palette of gaming experiences has fueled a fervent passion for creating games that resonate with the heart and challenge the mind.
My game design philosophy is built on three pillars: enjoyment, entertainment, and influence. I steadfastly believe in the transformative power of games — they are more than mere pastime; they are a conduit for unity in our increasingly fragmented society. For this manner, I aim to forge experiences that reignite the joy of communal play, reminding us of all of the shared laughter and the untainted spirit of play that binds us.
Contact
qingyuanfan03@gmail.com
+1 718 734 7688
Work Experiences
Silverjay Studio
05.2022 - Present
Producer | Lead Designer | Programmer
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Lead a team of 7 people for the Re:Live Remastered project. Using Trello, Notion, and Figma for project management.
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Designed and developed all the mechanics and all the levels for Re:Live Remastered project using Unity 3D.
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Designed and developed 70 2D levels for Songs of Maka project using Unity 2D.
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Shaped and decorated all the sceneries for Songs of Maka project.
Tencent
05.2024 - 08.2024
Level Designer Intern
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Developed the mobile game Arena Breakout in More Fun Studio under Tencent.
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Designed and developed a large-scale white box level for a 4VS4 multiplayer game mode named “Elimination” using Unreal Engine 4.
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Integrated the matrix and calculations for backend loot pool data collection method using Excel.
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Composed two 15000 words report analysis of the overall “Extraction Royale” game mode. Published within Tencent’s knowledge sharing platform and archived “Headline” popularity.